Why We Need a New Generation of Hardware Hackers

Hardware hacking, for the 1977–1999 game platforms this site covers, means working at the boundary where software meets physical silicon: reading undocumented opcodes, tracing cartridge bus timings, dumping mask ROMs, and rebuilding video and audio pipelines from die shots and logic-analyzer captures. It sits next to reverse engineering, emulator development, FPGA reimplementation, and preservation. The

How Scanlines Affect How We Read Game Screens

Scanlines are the visible horizontal gaps left when a CRT draws only every other row of a frame, and they are not a cosmetic filter. On 15 kHz displays tied to NTSC or PAL timing, the electron beam paints 240 or 288 active picture lines per field, leaving dark space between them. For anyone studying